Posts

Spline IK – What is Spline ik? – Cinema4D tutorial

Use spline IK to rig your character spines, and much more! SPINE SPLINES!
Lets learn about making character spines using the Splike IK tag in Cinema4D. help your character dance and wiggle its hips better than ever!

Check out this spline animation tutorial for more spline animation goodness: https://ace5studios.com/spline-animation-tutorial-c4d-dont-use-pla/

Cloth Simulation to make a basic top tutorial

Cinema 4D’s cloth sim system isn’t the most advanced in the world, but i did find a way to simulate a nice top with it. So here is a tutorial about it. I also cover how to modify cloth objects and then keep simulating them.

Actually simulating cloth on moving characters doesn’t go quite as smoothly as you can see here, but i guess it just needs more work. I’ll also try xparticles cloth sim tools some time soon.

 

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A good way to stick clothes to a character if you don’t want to simulate them after you made them can be found here : https://ace5studios.com/surface-deformer/

C4D icons and their colors

Ever wanted to change the icons or the colors? Well this is how you get into it.

Download the file below, navigate into your c4d install directory, and then navigate to “resource\modules\c4dplugin\icons” and paste it there. ( make a backup of your original).

 

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

Tag Buttons

Ever wanted buttons for stuff like Protection tag, cloth or other stuff, well now you can. If you need any other buttons, just let me know and Maria will whip em up for you. ( also show her some support on her instagram page)

Also these scripts will finally allow you to create keyboard shortcuts for these tags. Which can save a lot of time if you apply protection tags regularily.

 

Kevin made some redshift buttons for you all, just throw them into the same folder 🙂

 

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

FFD deformer tips

In this tutorial i go over how to more effectively use the FFD tutorial in Cinema 4D. Use a pose morph tag to store states, you can also use the same tag to transfer info between FFD objects

 

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

IK vs FK – Whats the difference why do you need them?

Ever Wonder what the difference between FK and IK is, when rigging this is a pretty common term. I go over the differences here and when you should use which one.

 

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

Tokens – file paths and naming made easy!

In this tutorial i go over how to use tokens and relative paths to making saving renders easier than ever.

Why do things by hand, if you can automate it? also great for keeping naming conventions consistent throughout projects and eliminating typo’s.
Some of the more common tokens are:
$prj: Project file name
$camera: Current camera name
$take: Current take name
$pass: Multi-Pass or object channel name (the defined multi-pass names). Primarily to be used as the directory name.
$userpass: Multi-Pass or object channel name (the multi-passes renamed via double-click in the Render Settings (opened Multi-Pass tree view). Primarily to be used as a directory name.
$frame: Current animation frame
$rs: Current Render Setting name
$res: Image resolution (e.g., 800*600: 800X600)
$range: Animation range (e.g., from frame 23 to 76; 23_76)
$fps: Frame rate
With CV-tokens you get some other very useful ones like:
$cvHeight: so you can name your renders based on vertical resolution, so you get “render_720” or “render_1080p” by using “$prj_$cvHeightp”
$cvUsername: Also super handy, you can add it to just folder name for example, so you know where the render is coming from, but doesn’t interfere with file naming
$mm $ss: For minutes and seconds, so you can save every render without over writing or saving incremental files, great for looking back over your project.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.

HUD is great for seeing important scene information without having to scroll through your object manager, also giving you the ability to adjust these numbers with ease. You will be able to see how many points/faces you have selected, the fps of your current scene, switch quickly between cameras and objects, turn subd object on and off.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/
Learn how to work with shaders in materials

Materials 106 – using color to control stuff

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/