Entries by aleksey

HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of. Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. If you found this interesting, also check out this tutorial about […]

Materials 106 – using color to control stuff

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers. Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. See whole materials series: https://ace5studios.com/tag/materials/

Materials 105 -vertex maps and polygon selections – Cinema4D

In this tutorial i cover how to apply different shaders to different parts of the model. Check out my glass render tutorial here: //ace5studios.com/glass and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j   See whole materials series: https://ace5studios.com/tag/materials/

Materials 104 -SSS, inverse AO, Silk – Cinema4D

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: //ace5studios.com/glass and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j   See whole materials […]

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: //ace5studios.com/glass and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/   See whole materials series: https://ace5studios.com/tag/materials/