Tokens – file paths and naming made easy!

In this tutorial i go over how to use tokens and relative paths to making saving renders easier than ever.

Why do things by hand, if you can automate it? also great for keeping naming conventions consistent throughout projects and eliminating typo’s.
Some of the more common tokens are:
$prj: Project file name
$camera: Current camera name
$take: Current take name
$pass: Multi-Pass or object channel name (the defined multi-pass names). Primarily to be used as the directory name.
$userpass: Multi-Pass or object channel name (the multi-passes renamed via double-click in the Render Settings (opened Multi-Pass tree view). Primarily to be used as a directory name.
$frame: Current animation frame
$rs: Current Render Setting name
$res: Image resolution (e.g., 800*600: 800X600)
$range: Animation range (e.g., from frame 23 to 76; 23_76)
$fps: Frame rate
With CV-tokens you get some other very useful ones like:
$cvHeight: so you can name your renders based on vertical resolution, so you get “render_720” or “render_1080p” by using “$prj_$cvHeightp”
$cvUsername: Also super handy, you can add it to just folder name for example, so you know where the render is coming from, but doesn’t interfere with file naming
$mm $ss: For minutes and seconds, so you can save every render without over writing or saving incremental files, great for looking back over your project.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

Ultimate #TwoLeg4D Free Cinema4D Character rig!

Fully rigged #TwoLeg4D character for cinema 4D

Hey Guys, Got a New rig for you, this time it’s the two legged egg thing, thanks to the talented Ugur Ulvi Yetiskin! Make sure to check out his other maya rigs in the link below.

The original Character and rig for maya was made by Ugur Ulvi Yetiskin

Hint: Bind “reset psr” to an easy shortcut if you haven’t yet 🙂

If you use him and post somewhere make sure to tag him as #TwoLeg4D

Get the Cinema4D rig of TwoLeg here:

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Unlock this exclusive content by using one of the sharing buttons below. too intrusive or unfair? let me know. 

( if you really don’t want to share, or don’t have an account, just close the window that pops up after you click on one of the buttons, and then you can download)
 

Check out my products page for more free rigs: http://ace5studios.com/products

Also don’t forget to follow me and Maria on twitter for more free rigs!

https://twitter.com/ace5c4d

https://twitter.com/Jersy_C/

HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.

HUD is great for seeing important scene information without having to scroll through your object manager, also giving you the ability to adjust these numbers with ease. You will be able to see how many points/faces you have selected, the fps of your current scene, switch quickly between cameras and objects, turn subd object on and off.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/
Learn how to work with shaders in materials

Materials 106 – using color to control stuff

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/

Hey there!

This is a news roll kinda place. To see the latest stuff i posted, if you are looking for specific topics/tutorials, check out the Tutorials section, it has categories and just topic titles, so you don’t have to scroll through entire articles.

Enjoy!

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What about these?

  • Tokens – file paths and naming made easy!November 2, 2018 - 10:48 am

    In this tutorial i go over how to use tokens and relative paths to making saving renders easier than ever. Why do things by hand, if you can automate it? also great for keeping naming conventions consistent throughout projects and eliminating typo’s. Some of the more common tokens are: $prj: Project file name $camera: Current […]

  • Ultimate #TwoLeg4D Free Cinema4D Character rig!October 1, 2018 - 5:08 pm

    Fully rigged #TwoLeg4D character for cinema 4D   Hey Guys, Got a New rig for you, this time it’s the two legged egg thing, thanks to the talented Ugur Ulvi Yetiskin! Make sure to check out his other maya rigs in the link below.   The original Character and rig for maya was made by Ugur […]

  • HUD – Heads up displaySeptember 18, 2018 - 2:13 pm

    In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of. HUD is great for seeing important scene information without having to scroll through your object manager, also giving you the ability to adjust these numbers with ease. You will be able to see how many […]

  • Materials 107 – Alpha vs TransparencySeptember 12, 2018 - 5:32 pm

    In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. See whole materials series: https://ace5studios.com/tag/materials/

  • Learn how to work with shaders in materialsMaterials 106 – using color to control stuffSeptember 11, 2018 - 8:04 pm

    In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers. Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. See whole materials series: https://ace5studios.com/tag/materials/

  • An image on a small grass scene made with the grass preset in cinema4DInstant Grass Tutorial – Cinema 4DSeptember 5, 2018 - 8:47 pm

    Cinema 4D has a great little grass preset that somehow went under the radar. In this quick tutorial i go over how to Make a nice quick grass render, enjoy!   The quick grass preset is located in the menu with the infinite floor object, just click and hold on it and then you can […]

  • riggging C4D Aim and up vector in cinema 4DPiston Rigging tutorial – Cinema 4DAugust 22, 2018 - 10:31 pm

    Set up and rig a hydraulic piston in Cinema 4D Check out my up-vectors tutorial about the canon here: https://ace5studios.com/upvectors/   Don’t forget to check out my rigged stock characters: //ace5studios.com/5j  

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