Learn how to work with shaders in materials

Materials 106 – using color to control stuff

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/
An image on a small grass scene made with the grass preset in cinema4D

Instant Grass Tutorial – Cinema 4D

Cinema 4D has a great little grass preset that somehow went under the radar. In this quick tutorial i go over how to Make a nice quick grass render, enjoy!

 

The quick grass preset is located in the menu with the infinite floor object, just click and hold on it and then you can select the grass object. Before clicking on it, you should have a polygon object which you want to cover with grass selected. Then select the grass material in your material manager and just drag the density slider up to make it nice thick.

Next comes the lighting.Firstly create a point light. I have my lights set to have an “inverse square” fall off, which you can change in the details tab. Also i have soft shadows turned on by default. Place the first light on one side of the object and then ctrl drag the light to create a copy and place it on the other side of the object, and move a bit towards the camera, so the shadows are falling slightly towards the back.

That’s it, you can now hit render! You can also open the content browser with shift+f8 and go to the vizualize library and find some plants to scatter on your objects. I use the mograph cloner for this.

 

Question: How do i make all the plants point vertically up like they do in real life?

Answer: untick the “align clones” tick box

riggging C4D Aim and up vector in cinema 4D

Piston Rigging tutorial – Cinema 4D

Set up and rig a hydraulic piston in Cinema 4D

Check out my up-vectors tutorial about the canon here: https://ace5studios.com/upvectors/

 

Don’t forget to check out my rigged stock characters: //ace5studios.com/5j

 

Tutorial for Cinema 4D BANANA vertex weight selection sets

Materials 105 -vertex maps and polygon selections – Cinema4D

In this tutorial i cover how to apply different shaders to different parts of the model.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Learn how to work with shaders in materials
See whole materials series: https://ace5studios.com/tag/materials/

Materials 104 -SSS, inverse AO, Silk – Cinema4D

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Tutorial for Cinema 4D BANANA vertex weight selection sets
See whole materials series: https://ace5studios.com/tag/materials/

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

demo of skin shader with SSS in Cinema 4D
See whole materials series: https://ace5studios.com/tag/materials/

Cinema4D R20 – the smaller things

R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.

 

Materials 102 – Cinema4D

Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

See whole materials series: https://ace5studios.com/tag/materials/

Materials 101 – Cinema4D

This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel.

If that was useful to you, you might also want to check out my glass render tutorial here: //ace5studios.com/glass

And the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/