HUD – Heads up display

In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of.

HUD is great for seeing important scene information without having to scroll through your object manager, also giving you the ability to adjust these numbers with ease. You will be able to see how many points/faces you have selected, the fps of your current scene, switch quickly between cameras and objects, turn subd object on and off.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

customize the UI of cinema4D tutorial image

Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/
Learn how to work with shaders in materials

Materials 106 – using color to control stuff

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/
An image on a small grass scene made with the grass preset in cinema4D

Instant Grass Tutorial – Cinema 4D

Cinema 4D has a great little grass preset that somehow went under the radar. In this quick tutorial i go over how to Make a nice quick grass render, enjoy!

The quick grass preset is located in the menu with the infinite floor object, just click and hold on it and then you can select the grass object. Before clicking on it, you should have a polygon object which you want to cover with grass selected. Then select the grass material in your material manager and just drag the density slider up to make it nice thick.

Next comes the lighting.Firstly create a point light. I have my lights set to have an “inverse square” fall off, which you can change in the details tab. Also i have soft shadows turned on by default. Place the first light on one side of the object and then ctrl drag the light to create a copy and place it on the other side of the object, and move a bit towards the camera, so the shadows are falling slightly towards the back.

That’s it, you can now hit render! You can also open the content browser with shift+f8 and go to the vizualize library and find some plants to scatter on your objects. I use the mograph cloner for this.

Question: How do i make all the plants point vertically up like they do in real life?

Answer: untick the “align clones” tick box

riggging C4D Aim and up vector in cinema 4D

Piston Rigging tutorial – Cinema 4D

Set up and rig a hydraulic piston in Cinema 4D

Check out my up-vectors tutorial about the canon here: https://ace5studios.com/upvectors/

Don’t forget to check out my rigged stock characters: //ace5studios.com/5j

Hey there!

This is a news roll kinda place. To see the latest stuff i posted, if you are looking for specific topics/tutorials, check out the Tutorials section, it has categories and just topic titles, so you don’t have to scroll through entire articles.

Enjoy!

Join me on Discord for assistance.

Featured Posts

Featured PostsFeatured Posts

What about these?

  • Tag ButtonsDecember 10, 2018 - 1:07 am

    Ever wanted buttons for stuff like Protection tag, cloth or other stuff, well now you can. If you need any other buttons, just let me know and i’ll whip em up for you. Also these scripts will finally allow you to create keyboard shortcuts for these tags. Which can save a lot of time if […]

  • FFD deformer tipsDecember 1, 2018 - 6:52 pm

    In this tutorial i go over how to more effectively use the FFD tutorial in Cinema 4D. Use a pose morph tag to store states, you can also use the same tag to transfer info between FFD objects   If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

  • IK vs FK – Whats the difference why do you need them?November 25, 2018 - 2:57 am

    Ever Wonder what the difference between FK and IK is, when rigging this is a pretty common term. I go over the differences here and when you should use which one.   If you found this interesting, also check out this tutorial about UI customization: https://ace5studios.com/ui-customization-in-maxon-cinema4d/

  • Tokens – file paths and naming made easy!November 2, 2018 - 10:48 am

    In this tutorial i go over how to use tokens and relative paths to making saving renders easier than ever. Why do things by hand, if you can automate it? also great for keeping naming conventions consistent throughout projects and eliminating typo’s. Some of the more common tokens are: $prj: Project file name $camera: Current […]

  • Ultimate #TwoLeg4D Free Cinema4D Character rig!October 1, 2018 - 5:08 pm

    Fully rigged #TwoLeg4D character for cinema 4D   Hey Guys, Got a New rig for you, this time it’s the two legged egg thing, thanks to the talented Ugur Ulvi Yetiskin! Make sure to check out his other maya rigs in the link below.   The original Character and rig for maya was made by Ugur […]

  • HUD – Heads up displaySeptember 18, 2018 - 2:13 pm

    In this tutorial i cover various elements on the HUD in cinema 4D that you might not be aware of. HUD is great for seeing important scene information without having to scroll through your object manager, also giving you the ability to adjust these numbers with ease. You will be able to see how many […]

  • Materials 107 – Alpha vs TransparencySeptember 12, 2018 - 5:32 pm

    In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see. See whole materials series: https://ace5studios.com/tag/materials/

Recent Comments

Categories

Tags

Meta