Ultimate #Beefy4D Free Cinema4D Character rig! (updated)

Fully rigged #Beefy4D character for cinema 4D


Beefy Is a fully rigged character for Cinema 4D, you can use him to practice body mechanics animation and post videos just like the Maya animators! 🙂

The original Character and rig was made by Ugur Ulvi Yetiskin  for Maya. 

Hint: Bind “reset psr” to an easy shortcut if you haven’t yet 🙂 Then you can hit that shortcut to reset controllers to their default locations.

If you use him and post somewhere make sure to tag him as #BEEFY4D

Beefy Layers

Get the Cinema4D rig of Beefy here:

Download Beefy4D

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43 replies
  1. djsquid2010
    djsquid2010 says:

    Absolutely Amazing! thank you so much for sharing! I am having a problem however, I’m running Studio R17 and when I open this file it crashes immediately, any ideas?

    Thanks again!

  2. Zoltan Kiss
    Zoltan Kiss says:

    Hi Aleksey,
    I’m a beginner in rigged character animation with C4D.
    I tried to move and rotate Beefy’s parts, but don’t active some animating points (etc.: L_Hand_nb_con+). Why?
    I use C4D Studio R18.
    Thank you for your help!

    • aleksey
      aleksey says:


      You can just ignore the missing mats. i think its just the loft hdri from here: //www.hdrlabs.com/sibl/archive.html

      sorry no sliders on the fingers.

  3. Sheddy
    Sheddy says:

    Hello aleksey! I’m in love with the way you rig your characters, please, I would very much appreciate if you would do a little tutorial on character rigging.. thanks a lot for your awesomeness


Trackbacks & Pingbacks

  1. […] Guys, If you enjoyed the Beefy4D rig, now you get the Bony4D, thanks to the talented Ugur Ulvi Yetiskin! Make sure to check out his […]

  2. […] If you like this rig, be sure to also check out the Beefy rig I have: https://ace5studios.com/beefy4d/ […]

  3. […] Cinema 4D heb ik de data op een bestaan model geplaats (bron: //ace5studios.com/beefy4d/). Ik heb een simpele 3D studio met belichting gecreëerd. Ik heb de scene geëxporteerd naar een […]

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