Render Glass in Cinema 4D

Struggling with glass? struggle no more! In under 10 minutes you’ll know all the secrets to realistic glass renders! nah im just kidding, the secrets are infinite, but this should get you started on the right path. You now have no excuse for ugly glass renders.

There was a question about metal, so i decided to make a quick metal video, here it is 🙂

Make sure you delete the specular channel in your reflectance. It’s ugly and shouldn’t be there :))

In short: Make a new material, set the color to black, enable reflectance, delete the default specular layer in reflectance, add a GGX layer, scroll down to fresnel settings. Select “conductor” pick a preset if you want, or just set the blurriness manually. Ta-da!


Ultimate #Bony4D Cinema4D Character rig!

Fully rigged #Bony4D character for cinema 4D

Bony Cinema 4D character rig ace5 studios

Hey Guys, If you enjoyed the Beefy4D rig, now you get the Bony4D, thanks to the talented Ugur Ulvi Yetiskin! Make sure to check out his other maya rigs in the link below.

The original Character and rig for maya was made by Ugur Ulvi Yetiskin

Hint: Bind “reset psr” to an easy shortcut if you haven’t yet 🙂

If you use him and post somewhere make sure to tag him as #BONY4D

Get the Cinema4D rig of Bony here:

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Unlock this exclusive content by using one of the sharing buttons below. too intrusive or unfair? let me know. 

Don’t forget to follow me and Maria on twitter for more free rigs!

Discord – for assistance


Anyone uses discord? If you have any questions about my stuff, feel free to message me on it:

I know everyone has a server nowdays.. but hey, its probably the fastest way to get a hold of me.


cell – Flat shading in viewport – Cinema 4D

Get a flat shaded look in cinema4d, right in the viewport, how to hide some potentially annoying features from the viewport, and just an assortment of little tips.


Progressive rendering and render settings

Want that progressive GPU/arnold feel in native c4d render, well here you go. Enjoy it!

Hey there!

This is a news roll kinda place. To see the latest stuff i posted, if you are looking for specific topics/tutorials, check out the Tutorials section, it has categories and just topic titles, so you don’t have to scroll through entire articles.


Join me on Discord for assistance.

Featured Posts

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What about these?

  • Materials 104 -SSS, inverse AO, Silk – Cinema4DAugust 16, 2018 - 5:24 pm

    Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: and the progressive render stuff at: rigged stock characters:  

  • Materials 103 – Cinema4DAugust 14, 2018 - 9:15 pm

    Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: and the progressive render stuff at:  

  • Cinema4D R20 – Nodes like you’re fiveAugust 11, 2018 - 3:35 pm

    Someone asked to explain nodes like you are five. So here it is.  

  • Cinema4D R20 – the smaller thingsAugust 5, 2018 - 1:50 pm

    R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.  

  • Materials 102 – Cinema4DAugust 3, 2018 - 5:51 pm

    Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball. Check out my glass render tutorial here: and the progressive render stuff at:  

  • Materials 101 – Cinema4DJuly 30, 2018 - 1:35 pm

    This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel. Check out my glass render tutorial here: and the progressive render stuff at:  

  • Camera Animation 101 – Cinema4DJuly 20, 2018 - 6:13 pm

    Camera animation is a big deal, this quick tutorial tries to get you started with it. How to avoid that 3d look, why you should use nulls, how to pick focal length etc.  

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