Materials 104 -SSS, inverse AO, Silk – Cinema4D

Materials 104 -SSS, inverse AO, Silk Cinema4D

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials.

Check out my glass render tutorial here: //

and the progressive render stuff at: //

rigged stock characters: //


Tutorial for Cinema 4D BANANA vertex weight selection sets
See whole materials series:

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