https://ace5studios.com/wp-content/uploads/2018/09/cover-materials-106.jpg7201280aleksey//ace5studios.com/wp-content/uploads/2017/07/Logo-Large.pngaleksey2018-09-11 20:04:382020-08-16 20:22:58Materials 106 – using color to control stuff
Struggling with glass? struggle no more! In under 10 minutes you’ll know all the secrets to realistic glass renders! nah im just kidding, the secrets are infinite, but this should get you started on the right path. You now have no excuse for ugly glass renders.
There was a question about metal, so i decided to make a quick metal video, here it is 🙂
Make sure you delete the specular channel in your reflectance. It’s ugly and shouldn’t be there :))
In short: Make a new material, set the color to black, enable reflectance, delete the default specular layer in reflectance, add a GGX layer, scroll down to fresnel settings. Select “conductor” pick a preset if you want, or just set the blurriness manually. Ta-da!
https://ace5studios.com/wp-content/uploads/2018/06/glass-tut-cover.jpg7201280aleksey//ace5studios.com/wp-content/uploads/2017/07/Logo-Large.pngaleksey2018-06-09 16:11:112020-08-16 20:23:53Render Glass in Cinema 4D
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