Tag Archive for: materials

Materials 107 – Alpha vs Transparency

In this tutorial i go over the different between the alpha and transparency option in Cinema 4D materials

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/
Learn how to work with shaders in materials

Materials 106 – using color to control stuff

In this Cinema 4D tutorial i talk about how to use black and white maps to control various material properties and mograph shaders and displace deformers.

Do you have any questions? Be sure to ask in the comments and i’ll add the answers to this post for everyone to see.

See whole materials series: https://ace5studios.com/tag/materials/
Tutorial for Cinema 4D BANANA vertex weight selection sets

Materials 105 -vertex maps and polygon selections – Cinema4D

In this tutorial i cover how to apply different shaders to different parts of the model.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Learn how to work with shaders in materials
See whole materials series: https://ace5studios.com/tag/materials/

Materials 104 -SSS, inverse AO, Silk – Cinema4D

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Tutorial for Cinema 4D BANANA vertex weight selection sets
See whole materials series: https://ace5studios.com/tag/materials/

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

demo of skin shader with SSS in Cinema 4D
See whole materials series: https://ace5studios.com/tag/materials/

Materials 102 – Cinema4D

Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

See whole materials series: https://ace5studios.com/tag/materials/

Materials 101 – Cinema4D

This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel.

If that was useful to you, you might also want to check out my glass render tutorial here: //ace5studios.com/glass

And the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

Render Glass in Cinema 4D

Struggling with glass? struggle no more! In under 10 minutes you’ll know all the secrets to realistic glass renders! nah im just kidding, the secrets are infinite, but this should get you started on the right path. You now have no excuse for ugly glass renders.

 

 

If you enjoyed this tutorial, go check out my materials series: https://ace5studios.com/materials101/

There was a question about metal, so i decided to make a quick metal video, here it is 🙂

Make sure you delete the specular channel in your reflectance. It’s ugly and shouldn’t be there :))

In short: Make a new material, set the color to black, enable reflectance, delete the default specular layer in reflectance, add a GGX layer, scroll down to fresnel settings. Select “conductor” pick a preset if you want, or just set the blurriness manually. Ta-da!

Cheers,
Aleksey