Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials.
Check out my glass render tutorial here: //ace5studios.com/glass
and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/
rigged stock characters: //ace5studios.com/5j
See whole materials series: https://ace5studios.com/tag/materials/