Tutorial for Cinema 4D BANANA vertex weight selection sets

Materials 105 -vertex maps and polygon selections – Cinema4D

In this tutorial i cover how to apply different shaders to different parts of the model.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Learn how to work with shaders in materials
See whole materials series: https://ace5studios.com/tag/materials/

Materials 104 -SSS, inverse AO, Silk – Cinema4D

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Tutorial for Cinema 4D BANANA vertex weight selection sets
See whole materials series: https://ace5studios.com/tag/materials/

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

demo of skin shader with SSS in Cinema 4D
See whole materials series: https://ace5studios.com/tag/materials/

Cinema4D R20 – Nodes like you’re five

Someone asked to explain nodes like you are five. So here it is.

 

Cinema4D R20 – the smaller things

R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.

 

Materials 102 – Cinema4D

Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

See whole materials series: https://ace5studios.com/tag/materials/

Materials 101 – Cinema4D

This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel.

If that was useful to you, you might also want to check out my glass render tutorial here: //ace5studios.com/glass

And the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

camera animation tutorial cinema 4d

Camera Animation 101 – Cinema4D

Camera animation is a big deal, this quick tutorial tries to get you started with it. How to avoid that 3d look, why you should use nulls, how to pick focal length etc.

 

up vector aim canon tutorial cinema 4d security camera

Up Vectors in Cinema4D – Cannon rigging

Find out what up vectors are and how they can help you to rig cannons, eyes, forearm twist a whole bunch of other stuff.

 

If you found this interesting, you might also want to check out the piston rigging tutorial: https://ace5studios.com/piston/
riggging C4D Aim and up vector in cinema 4D

Playblast render or Hardware preview in Cinema4D

Sometimes your scene won’t playback at full speed in the viewport, and you want to see what your animation timing looks like, but it takes too long to render a full render. This here is your solution.

 

Sometimes you need to show an animation to your client, but rendering the whole thing would take too long, well that’s what playblasts are for. So you can get your timing and animation approved before you spend hours/days rendering the final animation.

Usually you would show your client some still frames of the final look, and a playblast to get approval on timing and positions of objects etc.
In S22, you actually have a lot more nice settings like “copy from viewport” and “geometry only”. It’s also called “viewport render” instead of Hardware

If you want your animation to automatically save to a “playblast” folder next to your c4d files, you can plug in ./playblasts/$prj into your save field. It will automatically name the output file as your c4d projet file, very handy. The “./” means same folder as c4d files. the $prj means “porject name”

You should also switch your forma to “mp4” and then you can click that little arrow next to the word “format” and this will show you the settings of the mp4 file you will be making and you can adjust stuff there too.

Also have you noticed how your picture viewer runs out of cache space? the green line at the bottom?

To fix this, you need to press ctrl+e go to “memory” and increase the “picture viewer” memory allocated. ( note this is dependent on how much ram you have, so don’t jack it up too high)

 

Hope this was helpful, check out my other tutorials, for more handy tips https://ace5studios.com/tutorials/