Traffic lights are a little feature of Cinema 4D that allow you to hide and unhide objects. This Quick Tip will teach you some lesser known methods of using them to speed up your workflow..
In this tutorial Aleksey Voznesenski will guide you through the entire process of creating and animating a two-legged robot using Cinema 4D. You will begin by modeling the robot using a reference image and then move onto rigging, animation, lighting and rendering in part two.
Here is the Transform PlugIn
and here the Chamfer Maker
This was another tutorial i published for Cgtuts, if you have any questions, ask here, because im not notified of comments on their website.
You should check them out, they have lots of great content: //cgi.tutsplus.com/
2.Modeling the Cab & Feet
3.Modeling the Legs
6.Lighting and Rendering
If you have any questions, post them here, because i dont get notified of messages on the youtube videos.
Originally published on cgtuts+
In today’s tutorial, rigging artist Aleksey Voznesenski takes us through the basics of Cinema 4D’s Xpresso scripting system. If utilised correctly, Xpresso can be an incredibly powerful system allowing you an amazing level of control over your rigs, animations – even the UI itself. If you want to speed up your workflow in C4d and you’re not using Xpresso, this tutorial is for you!
If you have any questions, post em here, because i don’t get notifications on that youtube video, since its on cgtuts+ account.
If you found this interesting also check out my shorter practical xpresso guide here: https://ace5studios.com/practical-xpresso-landscape-tutorial/
These are some modelling tips that where being discussed on the mograph chat. I decided there should be a little summary of them. thanks to Brasco for clarifying some of them.
- use the ‘.’ ( the full stop button). click and drag while holding to wheight edges of a SubD surface
- hold ctrl while in slide edge tool to make loop
- Weld Tool (M,Q) Hold Ctrl with no points selected to weld. Or use Stitch and sew tool for same effect.
- Dissolve – Melt Difference
- ctrl+shift click to select polygon paths
- u,l loops selection, u,f fill selection
- split command, then hit delete to have 2 separate objects
- top of shape with hex object
- python script to import c4d objects from your drive. So you can for example have a c4d file with 4 or 5 of those hex discs, and you can import them all with a button to any scene. and then pick the right one.
def main(): fn = 'X:\[Asset library]\Model library\Modeling Toolkit\Base Geometry\Hexahedral_Discs.c4d' c4d.documents.MergeDocument(doc, fn, c4d.SCENEFILTER_OBJECTS | c4d.SCENEFILTER_MATERIALS | c4d. SCENEFILTER_DIALOGSALLOWED | c4d.SCENEFILTER_MERGESCENE) c4d.EventAdd()
Tell me if i missed anything you love to use =)
Cinema4D is awesome because you can have multiple projects open at the same time, and copy paste stuff between them, really makes me appreciate it when i switch to another software like houdini, and i can’t do that… have to open instances of the program and what not.
Switching between open projects may be less than intuitive. So i’d like to share 2 methods i use to quickly jump between open projects.
First option which will work by default. Is press and hold the ‘v’ key on your keyboard and drag your mouse down.
The second method is to open command manager by pressing shift+F12, type in next project, and bind it to something easy. Like ctrl + ~ or ctrl+tab if you dont use the fullscreen function. ( if you have a european keyboard its probably ctrl+0)
So there is your production tip for today 🙂 Enjoy.
Want more ways to increase productivity? check out my viewport Heads up Display tutorial: https://ace5studios.com/hud/
Many of you might have Cinema4D on more than one computer. There is a pretty simple way of syncing up all your layouts, shortcuts and plugins between multiple computers. Here i will explain the process with Dropbox.com, but you can do the same thing with
copy.com or any other service ( Copy link is a referral, so you and my girlfriend both get an extra 5gb of storage) Copy has been discontinued
Make a shortcut to cinema4D in your R17 folder.
right click on it and click properties.
now in the Target field add:[ -g_prefspath=”E:\dropbox\c4d prefs”]
without the square brackets. So mine looks like this:
- “E:\soft\CINEMA 4D R17\CINEMA 4D.exe” -g_prefspath=”E:\dropbox\Dropbox\c4d stuff\c4d prefs\prefs”
Don’t forget the space before the “g_prefspath”.
Now when you open Cinema4D from that shortcut, thats where its going to get all your layouts and shortcuts and plugins from.
If you want to get your old prefs and put them there you can do that easily. By opening cinema4D from the cinema 4d.exe file. pressing ctrl+e, and clicking the “open preference folder” button in the bottom left of the window. From there you can also check where your current open instance of C4D is getting its preferences.
Now you can pin that shortcut to the start menu or copy it onto your desktop. Wherever you want 🙂
If you want an extra 5gb on top of the free 15gb you get at copy.com, click here: https://copy.com/?r=fTEbri Copy has unfortunately been discontinued 🙁
and help my girlfriend get an extra 5Gb too =)
Note: in R15 it was different, so my target path looked like this: “E:\soft\CINEMA 4D R15a\CINEMA 4D 64 Bit.exe” -homedir “E:\soft\CINEMA 4D R15a\myprefs”
Great plugin that everyone should use.
Hope you enjoy!
R20: to get this to work with R20 you will need the insydium bridge which you can get here: https://insydium.ltd/products/bridge/
This was something that i always wondered how to do, but never bothered finding, and now it appeard in slack, so i’m posting it here for memory and easy reference. And my attempt to get a blog going 🙂
Originally posted by Rick Barret from Maxon
The following variables are available:
x: Represents the parameter’s original value
num: Represents the index value. The selected elements/objects will be numbered
tot: The total number of selected elements/objects
rnd(value): A random value between 0 and “value” will be ascertained
You have three spheres at a position (parameter P.X) of 100, 200 and 300 meters, respectively. If you select all three spheres simultaneously and enter x+200 in the P.X field the spheres would be placed at 300, 400 and 500 meters, respectively.
10 light sources: You want to increase the intensity of the light sources incrementally in steps of 20, beginning at 0. Select all light sources and enter num*20 in the Intensity field. Corresponding to the order in which they appear in the Object Manager, the first light will have an intensity of 0, the second light an intensity of 20, the third an intensity of 40, etc.
You want to randomly disperse the intensity of ten light sources over a total value of 200: Select all light sources and enter x+rnd(200) in the Intensity field. If all light sources previously had an intensity of 0, each should now have a random intensity within a total value of 200.
You want to set the Fillet Radius for twenty eight cubes to values ranging from 0 to 100 with equal intervals: Select all cubes and enter 100*(num/(tot-1)) into the Fillet Radius field.