Set up and rig a hydraulic piston in Cinema 4D Check out my up-vectors tutorial about the canon here: https://ace5studios.com/upvectors/ Don’t forget to check out my rigged stock characters: //ace5studios.com/5j
In this tutorial i cover how to apply different shaders to different parts of the model. Check out my glass render tutorial here: //ace5studios.com/glass and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: //ace5studios.com/5j See whole materials series: https://ace5studios.com/tag/materials/
Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: //ace5studios.com/glass...
Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: //ace5studios.com/glass and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ See whole materials series: https://ace5studios.com/tag/materials/
R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty...
Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball. Check out my glass render tutorial here: //ace5studios.com/glass and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/ See whole materials series: https://ace5studios.com/tag/materials/
This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel. If that was useful to you, you might also want to check out my glass render tutorial here: //ace5studios.com/glass And the progressive render...
Camera animation is a big deal, this quick tutorial tries to get you started with it. How to avoid that 3d look, why you should use nulls, how to pick focal length etc.
Find out what up vectors are and how they can help you to rig cannons, eyes, forearm twist a whole bunch of other stuff. If you found this interesting, you might also want to check out the piston rigging...