riggging C4D Aim and up vector in cinema 4D

Piston Rigging tutorial – Cinema 4D

Set up and rig a hydraulic piston in Cinema 4D

Check out my up-vectors tutorial about the canon here: https://ace5studios.com/upvectors/

 

Don’t forget to check out my rigged stock characters: //ace5studios.com/5j

 

Tutorial for Cinema 4D BANANA vertex weight selection sets

Materials 105 -vertex maps and polygon selections – Cinema4D

In this tutorial i cover how to apply different shaders to different parts of the model.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Learn how to work with shaders in materials
See whole materials series: https://ace5studios.com/tag/materials/

Materials 104 -SSS, inverse AO, Silk – Cinema4D

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: //ace5studios.com/5j

 

Tutorial for Cinema 4D BANANA vertex weight selection sets
See whole materials series: https://ace5studios.com/tag/materials/

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

demo of skin shader with SSS in Cinema 4D
See whole materials series: https://ace5studios.com/tag/materials/

Cinema4D R20 – Nodes like you’re five

Someone asked to explain nodes like you are five. So here it is.

 

Cinema4D R20 – the smaller things

R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.

 

Materials 102 – Cinema4D

Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball.

Check out my glass render tutorial here: //ace5studios.com/glass

and the progressive render stuff at: //ace5studios.com/progressive-rendering-and-render-settings/

 

See whole materials series: https://ace5studios.com/tag/materials/