Many of you might have Cinema4D on more than one computer. There is a pretty simple way of syncing up all your layouts, shortcuts and plugins between multiple computers. Here i will explain the process with Dropbox.com, but you can do the same thing with copy.com or any other service (Copy link is a referral, so you and my girlfriend both get an extra 5gb of storage) Copy has been discontinued
Make a shortcut to cinema4D in your R17 folder.
right click on it and click properties.
now in the Target field add:[ g_prefspath=”E:\dropbox\c4d prefs”]
without the square brackets. So mine looks like this:
Now when you open Cinema4D from that shortcut, thats where its going to get all your layouts and shortcuts and plugins from.
If you want to get your old prefs and put them there you can do that easily. By opening cinema4D from the cinema 4d.exe file. pressing ctrl+e, and clicking the “open preference folder” button in the bottom left of the window. From there you can also check where your current open instance of C4D is getting its preferences.
Now you can pin that shortcut to the start menu or copy it onto your desktop. Wherever you want 🙂
If you want an extra 5gb on top of the free 15gb you get at copy.com, click here: https://copy.com/?r=fTEbri and help my girlfriend get an extra 5Gb too =) Copy has unfortunately been discontinued 🙁
Note: in R15 it was different, so my target path looked like this: “E:\soft\CINEMA 4D R15a\CINEMA 4D 64 Bit.exe” -homedir “E:\soft\CINEMA 4D R15a\myprefs”
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You can change the point size in cinema4D by pressing Shift+V and going to “view” and changing the point handle size
You can also change the point color by pressing ctrl+E and then going to editor colors and changing active and inactive point colors.
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get it here: http://www.c4dcafe.com/ipb/files/file/778-true-symmetry-13/
Hope you enjoy!
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This was something that i always wondered how to do, but never bothered finding, and now it appeard in slack, so i’m posting it here for memory and easy reference. And my attempt to get a blog going 🙂
Originally posted by Rick Barret from Maxon
The following variables are available:
x: Represents the parameter’s original value
num: Represents the index value. The selected elements/objects will be numbered
tot: The total number of selected elements/objects
rnd(value): A random value between 0 and “value” will be ascertained
You have three spheres at a position (parameter P.X) of 100, 200 and 300 meters, respectively. If you select all three spheres simultaneously and enter x+200 in the P.X field the spheres would be placed at 300, 400 and 500 meters, respectively.
10 light sources: You want to increase the intensity of the light sources incrementally in steps of 20, beginning at 0. Select all light sources and enter num*20 in the Intensity field. Corresponding to the order in which they appear in the Object Manager, the first light will have an intensity of 0, the second light an intensity of 20, the third an intensity of 40, etc.
You want to randomly disperse the intensity of ten light sources over a total value of 200: Select all light sources and enter x+rnd(200) in the Intensity field. If all light sources previously had an intensity of 0, each should now have a random intensity within a total value of 200.
You want to set the Fillet Radius for twenty eight cubes to values ranging from 0 to 100 with equal intervals: Select all cubes and enter 100*(num/(tot-1)) into the Fillet Radius field.
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This is a news roll kinda place. To see the latest stuff i posted, if you are looking for specific topics/tutorials, check out the Tutorials section, it has categories and just topic titles, so you don’t have to scroll through entire articles.
Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/ rigged stock characters: http://ace5studios.com/5j
Here i go over some more practical uses of the layer shader and mograph shaders. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/
R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.
Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/
This tutorial covers the basics of making plastics and metals in cinema4D. And a bit of fresnel. Check out my glass render tutorial here: http://ace5studios.com/glass and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/