Materials 104 -SSS, inverse AO, Silk – Cinema4D

Here i cover how to use Sub surface scattering to get a softern skin effect. Also cover using Inverse AO as an alternative and using fresnel in both hair and silk materials.

Check out my glass render tutorial here: http://ace5studios.com/glass

and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/

rigged stock characters: http://ace5studios.com/5j

 

Materials 103 – Cinema4D

Here i go over some more practical uses of the layer shader and mograph shaders.

Check out my glass render tutorial here: http://ace5studios.com/glass

and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/

 

Cinema4D R20 – Nodes like you’re five

Someone asked to explain nodes like you are five. So here it is.

 

Cinema4D R20 – the smaller things

R20 has been announced and these are the things i love about it. Points get deleted, export to alembic cache is now a right click affair, making cheese is easier than ever. meshing stuff together while sculpting is also pretty straight forward.

 

Materials 102 – Cinema4D

Lets have a look at displacement and layer shader and copying shaders around to make a spikey ball.

Check out my glass render tutorial here: http://ace5studios.com/glass

and the progressive render stuff at: http://ace5studios.com/progressive-rendering-and-render-settings/